When captured by the USMC, it will spawn two DPVs and an M1A2, and when captured by the MEC, it will spawn two FAVs and a T-90.Ī USMC control point east of Field Equipment Barn, on the edge of the river. When captured by the MEC, it spawns three FAVs, a T-90 and a Tunguska.Ī neutral control point northwest of Large Produce Farm. When captured by the USMC, it spawns three DPVs, an M1A2 and a Linebacker. It spawns three artillery pieces, the UAV trailer and radar station, as well as a Stinger, two DPVs, three M1A2, a Linebacker, an AH-1Z and an MD530.Ī neutral control point to the northeast of Apple Cider Farm. The uncapturable USMC starting point in the southwest. The default number of tickets is 200 per side. Between each set of occupied control point are two neutral control points. Each team starts with two control points, one of them being the uncapturable main base, and the other being the front line where combat is expected to start first. ![]() This version has eight control points - four on each side of the river. You can increase the rate at which they lose tickets by holding at least half of the control points on this map." Your team will win if you cause your opponent's tickets to reach zero. In addition, somewhere near the midpoint between Dairy Farm and Grain Elevator, a Truck appears that is tied to this control point. It hosts an artillery piece, the UAV trailer and radar station, and spawns in addition two HJ-8, three FAVs, two T-90 and a BTR-90. The MEC's uncapturable main base in the far north. ![]() Under the USMC it will spawn two DPVs and an M1A2, and under the MEC it will spawn two FAVs and a T-90. Under the USMC it will spawn a stationary M249 LMG and two DPVs, and under the MEC it will spawn a stationary RPK-74 LMG and two FAVs.Ī neutral control point northwest of Grain Elevator. If captured by the MEC, it will spawn four stationary RPK-74 LMG, a HJ-8, two FAVs and a BTR-90.Ī neutral control point northeast of US Forward Post. If captured by the USMC, it will spawn four stationary M249 LMG, a TOW, two DPVs and a LAV-25. The first neutral control point after crossing the bridge. If captured by the MEC, it will spawn four stationary RPK-74 LMG, two HJ-8, three FAVs and three T-90. It hosts an artillery piece, the UAV trailer and Radar station, as well as four stationary M249 LMG, two TOW, three DPVs and three M1A2. The starting USMC control point in the south, separated by a river from the rest of the battlefield. The default number of tickets is 100 per side. Only the MEC starting point is uncapturable, and neither side starts with a ticket bleed. The attacking force can gradually reduce the defending force’s tickets by holding all of the control points on the map."Īlthough this version is defined as an Assault map, it is closer to a hybrid between Head-on and Double Assault: both sides start with one control point, and three control points start neutral. The defending force can reduce the attacking force’s tickets gradually by holding all of the control points on the map. ![]() The force that causes the opponent's tickets to reach zero wins. ![]() When a Vehicle Drop is called, the USMC will receive a DPV and the MEC will receive a FAV. As with other maps in Armored Fury, there are differences between the singleplayer and multiplayer versions of the 16-player sized map. The map features near-flat terrain, and combat is carried out mainly by armor.
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